Development commit. Starting character systems and definitions.
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16
src/events.rs
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16
src/events.rs
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use crate::characters::{
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Character,
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SurvivalStatus
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};
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pub fn get_event() {}
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pub struct Trial;
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impl Trial {
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pub fn handle(&self, &mut player: &mut Character) -> SurvivalStatus {
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let player_status = SurvivalStatus::PlayerDied;
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player_status
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}
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}
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