Add support for recording "TerrainState::In" and GameRecord version support system.

This commit is contained in:
Cutieguwu
2025-03-25 18:04:31 -04:00
parent a9f12c362b
commit 765573d5f4
3 changed files with 36 additions and 9 deletions

View File

@@ -1,5 +1,8 @@
use semver;
use serde::Deserialize;
use std::{fmt, fs::File};
use std::{fmt, fs::File, u64};
pub const GAMELOG_MIN_VER: semver::Version = semver::Version::new(0, 2, 0);
#[derive(Debug, Deserialize)]
pub struct LogFile(Vec<GameRecord>);
@@ -12,6 +15,20 @@ impl TryFrom<File> for LogFile {
}
}
impl LogFile {
pub fn get_min_ver(&mut self) -> semver::Version {
let mut lowest = semver::Version::new(u64::MAX, u64::MAX, u64::MAX);
self.0.iter().for_each(|x| {
if x.version.cmp_precedence(&lowest).is_lt() {
lowest = x.version.clone()
}
});
lowest
}
}
#[derive(Debug, Deserialize)]
struct GameRecord {
version: semver::Version,
@@ -35,16 +52,16 @@ enum Quarter {
#[derive(Debug, Deserialize)]
enum TerrainState {
Distance(u8),
Yards(u8),
GoalLine,
In,
Inches,
}
#[derive(Debug, Deserialize)]
struct Play {
action: Option<Action>,
down: Down,
terrain: u8,
terrain: TerrainState,
}
enum DownError {