Cleanup and adjusted Goody Osborne to guarantee death.
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@@ -184,8 +184,8 @@
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id: GoodyOsborne,
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name: "Goody Osborne",
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standing: Standing (
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society: 10,
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court: 10,
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society: -10,
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court: -10,
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friends: [],
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enemies: []
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)
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@@ -19,13 +19,12 @@ mod utils;
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use rand::{random, thread_rng};
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use rand::rngs::ThreadRng;
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use characters::{Character, People, SurvivalStatus};
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use events::{EventHandle, Events, print_breakline};
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use utils::{fmt_args, ArgType, FlagType};
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use crate::characters::{Character, People, SurvivalStatus};
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use crate::events::{EventHandle, Events, print_breakline};
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//Number of game rounds.
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const ROUNDS: u8 = 15;
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const ROUNDS: u8 = 40;
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fn main() {
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let mut characters: Vec<Character> = People::load_characters();
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