Cleanup and adjusted Goody Osborne to guarantee death.

This commit is contained in:
Cutieguwu
2024-12-16 09:20:07 -05:00
parent f6a80967ab
commit a83e509df9
2 changed files with 5 additions and 6 deletions

View File

@@ -184,8 +184,8 @@
id: GoodyOsborne, id: GoodyOsborne,
name: "Goody Osborne", name: "Goody Osborne",
standing: Standing ( standing: Standing (
society: 10, society: -10,
court: 10, court: -10,
friends: [], friends: [],
enemies: [] enemies: []
) )

View File

@@ -19,13 +19,12 @@ mod utils;
use rand::{random, thread_rng}; use rand::{random, thread_rng};
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use characters::{Character, People, SurvivalStatus};
use events::{EventHandle, Events, print_breakline};
use utils::{fmt_args, ArgType, FlagType}; use utils::{fmt_args, ArgType, FlagType};
use crate::characters::{Character, People, SurvivalStatus};
use crate::events::{EventHandle, Events, print_breakline};
//Number of game rounds. //Number of game rounds.
const ROUNDS: u8 = 15; const ROUNDS: u8 = 40;
fn main() { fn main() {
let mut characters: Vec<Character> = People::load_characters(); let mut characters: Vec<Character> = People::load_characters();