Update gamelog.ron

This commit is contained in:
Olivia Brooks
2025-05-02 09:32:41 -04:00
parent ecd41d262e
commit 0483921b24

View File

@@ -2018,5 +2018,301 @@
),
Score(FieldGoal)
]
),
Game(
version: "0.7.1",
flags: [Interval(3), ClockBleed(Iowa)],
events: [
Quarter(First),
Kickoff(Iowa),
Play(
action: PowerZero,
down: Second,
terrain: Yards(10),
),
Play(
action: PlayActionComebacks,
down: Third,
terrain: Yards(1),
),
Play(
action: PlayActionBoot,
down: Fourth,
terrain: Yards(1),
),
Play(
action: PlayActionComebacks,
down: First,
terrain: Yards(10),
),
Play(
action: SpeedOption,
down: Second,
terrain: Yards(13),
),
Play(
action: Unknown,
down: Third,
terrain: Yards(13),
),
Quarter(Second),
Play(
action: PlayActionComebacks,
down: Fourth,
terrain: Yards(4),
),
Play(
action: PlayActionComebacks,
down: First,
terrain: Yards(10),
),
Play(
action: HailMary,
down: Second,
terrain: None,
),
Play(
action: HalfbackSlipScreen,
down: None,
terrain: None,
),
Turnover(TexasAnM),
Play(
action: Unknown,
down: Second,
terrain: Yards(4),
),
Play(
action: PowerZero,
down: Third,
terrain: Yards(2),
),
Quarter(Third),
Kickoff(TexasAnM),
Play(
action: CrackStudentBodyRightTackle,
down: Second,
terrain: Yards(15),
),
Play(
action: SlotOut,
down: Third,
terrain: Yards(5),
),
Play(
action: PlayActionBoot,
down: Fourth,
terrain: Yards(1),
),
Play(
action: StrongFlood,
down: None,
terrain: None,
),
Turnover(Iowa),
Play(
action: Unknown,
down: Second,
terrain: Yards(4),
),
Quarter(Fourth),
Play(
action: PlayActionComebacks,
down: First,
terrain: Yards(10),
),
Play(
action: HailMary,
down: Second,
terrain: Yards(10),
),
Play(
action: PlayActionPowerZero,
down: First,
terrain: GoalLine,
),
Play(
action: PowerZero,
down: Second,
terrain: GoalLine,
),
Play(
action: HalfbackSweep,
down: Third,
terrain: GoalLine,
),
Play(
action: Curls,
down: None,
terrain: None,
),
Score(Touchdown),
Score(PatFieldGoal), // One point.
Kickoff(TexasAnM),
Play(
action: HalfbackSweep,
down: Second,
terrain: Yards(11),
),
Play(
action: HailMary,
down: Third,
terrain: Yards(19),
),
Play(
action: HailMary,
down: Fourth,
terrain: None,
),
]
),
Game(
version: "0.7.1",
flags: [Interval(3)],
events: [
Quarter(First),
Kickoff(Nebraska),
Play(
action: PlayActionBoot,
down: None,
terrain: None,
),
Turnover(ArizonaState), // Oh you have to be kidding me.
Score(Touchdown),
Score(PatTouchdown), // Two points. Bold Jerks.
Kickoff(Nebraska),
Play(
action: HailMary,
down: Second,
terrain: Yards(10), //Almost
),
Play(
action: CrackStudentBodyRightTackle,
down: First,
terrain: Yards(10), //WTF how did that work?!
),
Play(
action: FleaFlicker,
down: Second,
terrain: Yards(10),
),
Play(
action: SlotOut,
down: Third,
terrain: Inches,
),
Play(
action: PlayActionComebacks,
down: First,
terrain: Yards(10),
),
Play(
action: PowerZero,
down: Second,
terrain: Yards(13),
),
Quarter(Second),
Play(
action: StrongFlood,
down: Third,
terrain: Yards(1),
),
Play(
action: Mesh,
down: First,
terrain: Yards(10),
),
Play(
action: SlotOut,
down: None,
terrain: None,
),
Turnover(ArizonaState),
Play(
action: Mesh,
down: First,
terrain: Yards(10),
),
Play(
action: StrongFlood,
down: Second,
terrain: Yards(6),
),
Play(
action: PowerZero,
down: First,
terrain: Yards(10),
),
Play(
action: PlayActionPowerZero,
down: First,
terrain: Yards(10),
),
Quarter(Third),
Kickoff(ArizonaState),
Play(
action: Curls,
down: Second,
terrain: Yards(3),
),
Play(
action: Unknown,
down: First,
terrain: Yards(10),
),
Play(
action: FleaFlicker,
down: Second,
terrain: Inches,
),
Play(
action: SlantBubble,
down: First,
terrain: Yards(10),
),
Play(
action: PowerZero,
down: Second,
terrain: Yards(7),
),
Quarter(Fourth),
Play(
action: StrongFlood,
down: First,
terrain: GoalLine,
),
Play(
action: Unknown,
down: None,
terrain: None,
),
Score(Touchdown),
Kickoff(ArizonaState),
Play(
action: PlayActionComebacks,
down: Second,
terrain: Yards(10),
),
Play(
action: PlayActionPowerZero,
down: First,
terrain: Yards(10),
),
Play(
action: CrackStudentBodyRightTackle,
down: Second,
terrain: Yards(4),
),
Play(
action: SlotOut,
down: First,
terrain: Yards(10),
),
Play(
action: PlayActionBoot,
down: Second,
terrain: Yards(1),
),
]
)
]