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https://github.com/qmk/qmk_firmware.git
synced 2026-08-04 08:21:08 -04:00
Port typing_heatmap animation to LED Matrix (#26300)
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@@ -119,6 +119,7 @@ enum led_matrix_effects {
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LED_MATRIX_SOLID_MULTISPLASH, // Value pulses away from multiple key hits then fades out
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LED_MATRIX_WAVE_LEFT_RIGHT, // Sine wave scrolling from left to right
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LED_MATRIX_WAVE_UP_DOWN, // Sine wave scrolling from up to down
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LED_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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LED_MATRIX_EFFECT_MAX
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};
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```
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@@ -140,6 +141,14 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` |
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|`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` |
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|Framebuffer Defines |Description |
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|------------------------------------------------------|-----------------------------------------------|
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|`#define ENABLE_LED_MATRIX_TYPING_HEATMAP` |Enables `LED_MATRIX_TYPING_HEATMAP` |
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::: tip
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These modes introduce additional logic that can increase firmware size.
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:::
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|Reactive Defines |Description |
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|-------------------------------------------------------|----------------------------------------------|
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|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
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@@ -156,6 +165,42 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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These modes introduce additional logic that can increase firmware size.
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:::
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### LED Matrix Effect Typing Heatmap {#led-matrix-effect-typing-heatmap}
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This effect will scale the LED matrix brightness according to a heatmap of recently pressed keys. Whenever a key is pressed its "temperature" increases as well as that of its neighboring keys. The temperature of each key is then decreased automatically every 25 milliseconds by default.
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In order to change the delay of temperature decrease define `LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS`:
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```c
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#define LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
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```
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As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
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Limit the distance the effect spreads to surrounding keys.
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```c
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#define LED_MATRIX_TYPING_HEATMAP_SPREAD 40
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```
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Limit how hot surrounding keys get from each press.
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```c
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#define LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
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```
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Remove the spread effect entirely.
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```c
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#define LED_MATRIX_TYPING_HEATMAP_SLIM
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```
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It's also possible to adjust the tempo of *heating up*. It's defined as the number of steps by which to increment the brightness. Decreasing this value increases the number of keystrokes needed to fully heat up the key.
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```c
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#define LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
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```
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## Custom LED Matrix Effects {#custom-led-matrix-effects}
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By setting `LED_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files. To declare new effects, create a `led_matrix_user.inc` file in the user keymap directory or userspace folder.
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@@ -16,3 +16,4 @@
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#include "solid_splash_anim.h"
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#include "wave_left_right_anim.h"
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#include "wave_up_down_anim.h"
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#include "typing_heatmap_anim.h"
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@@ -0,0 +1,112 @@
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#if defined(LED_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)
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LED_MATRIX_EFFECT(TYPING_HEATMAP)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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# ifndef LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP
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# define LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
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# endif
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# ifndef LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
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# define LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
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# endif
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# ifndef LED_MATRIX_TYPING_HEATMAP_SPREAD
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# define LED_MATRIX_TYPING_HEATMAP_SPREAD 40
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# endif
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# ifndef LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT
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# define LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
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# endif
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void process_led_matrix_typing_heatmap(uint8_t row, uint8_t col) {
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# ifdef LED_MATRIX_TYPING_HEATMAP_SLIM
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// Limit effect to pressed keys
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g_led_frame_buffer[row][col] = qadd8(g_led_frame_buffer[row][col], LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
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# else
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if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position
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return;
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}
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for (uint8_t i_row = 0; i_row < MATRIX_ROWS; i_row++) {
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for (uint8_t i_col = 0; i_col < MATRIX_COLS; i_col++) {
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if (g_led_config.matrix_co[i_row][i_col] == NO_LED) { // skip as target key doesn't have an led position
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continue;
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}
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if (i_row == row && i_col == col) {
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g_led_frame_buffer[row][col] = qadd8(g_led_frame_buffer[row][col], LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
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} else {
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# define LED_DISTANCE(led_a, led_b) sqrt16(((int32_t)(led_a.x - led_b.x) * (int32_t)(led_a.x - led_b.x)) + ((int32_t)(led_a.y - led_b.y) * (int32_t)(led_a.y - led_b.y)))
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uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);
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# undef LED_DISTANCE
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if (distance <= LED_MATRIX_TYPING_HEATMAP_SPREAD) {
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uint8_t amount = qsub8(LED_MATRIX_TYPING_HEATMAP_SPREAD, distance);
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if (amount > LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT) {
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amount = LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT;
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}
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g_led_frame_buffer[i_row][i_col] = qadd8(g_led_frame_buffer[i_row][i_col], amount);
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}
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}
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}
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}
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# endif
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}
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// A timer to track the last time we decremented all heatmap values.
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static uint16_t heatmap_decrease_timer;
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// Whether we should decrement the heatmap values during the next update.
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static bool decrease_heatmap_values;
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bool TYPING_HEATMAP(effect_params_t* params) {
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LED_MATRIX_USE_LIMITS(led_min, led_max);
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if (params->init) {
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led_matrix_set_value_all(0);
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memset(g_led_frame_buffer, 0, sizeof g_led_frame_buffer);
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}
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// The heatmap animation might run in several iterations depending on
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// `LED_MATRIX_LED_PROCESS_LIMIT`, therefore we only want to update the
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// timer when the animation starts.
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if (params->iter == 0) {
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decrease_heatmap_values = timer_elapsed(heatmap_decrease_timer) >= LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS;
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// Restart the timer if we are going to decrease the heatmap this frame.
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if (decrease_heatmap_values) {
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heatmap_decrease_timer = timer_read();
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}
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}
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// Render heatmap & decrease
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uint8_t count = 0;
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for (uint8_t row = 0; row < MATRIX_ROWS && count < LED_MATRIX_LED_PROCESS_LIMIT; row++) {
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for (uint8_t col = 0; col < MATRIX_COLS && LED_MATRIX_LED_PROCESS_LIMIT; col++) {
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uint8_t val = g_led_frame_buffer[row][col];
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bool processed = false;
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uint8_t led[LED_HITS_TO_REMEMBER];
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uint8_t led_count = led_matrix_map_row_column_to_led(row, col, led);
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for (uint8_t index = 0; index < led_count; index++) {
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uint8_t led_index = led[index];
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if (led_index >= led_min && led_index < led_max) {
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count++;
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if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
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continue;
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}
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uint8_t value = scale8(led_matrix_eeconfig.val, val);
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led_matrix_set_value(led_index, value);
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processed = true;
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}
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}
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if (processed && decrease_heatmap_values) {
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g_led_frame_buffer[row][col] = qsub8(val, 1);
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}
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}
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}
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return led_matrix_check_finished_leds(led_max);
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}
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // defined(LED_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)
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@@ -5,6 +5,11 @@
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// clang-format off
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// framebuffer
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#if defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)
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# define LED_MATRIX_FRAMEBUFFER_EFFECTS
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#endif
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// reactive
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#if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE) || \
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defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || \
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